Are you interested in learning how to smash and slice your foes to death in New World? This Guide will provide a deep review of everything Sword and Shield in Amazon's MMO!
This guide dives deep into the Skills, Passives, and some of the most powerful designs to use your Sword and Shield in New World. This guide can be viewed as an advanced variation of our New World Guide to Weapons for beginners. When you finish this guide, you will have a thorough understanding of how to use the Sword and Shield and with practice be able to fully grasp the skill.
Sword and Shield Overview
The Sword and Shield are a pair of weapons that are flexible and offer a good mix of offense and defense. The Sword and Shield are very easily to make just about any combination of abilities work. It is equipped for almost every situation, it's hard to stop this weapon from being effective.
The Sword and Shield is primarily played in a more defensive oriented Tank play style. Between cleave damage, crowd control and defensive buffs and buffs, the Sword and Shield end up being a highly balanced weapon in general.
If you opt to focus upon Sword Skills, the Sword and Shield are an efficient DPS also. You end up sacrificing the value of at least one Shield skill, but you gain an additional damage skill, which is usually.
Shield and Sword Skills, Passives and Perks
We'll start with the skills and passives. We'll go over each, their uses and the effectiveness they have. There's a lot to cover here which is why we'll break it down per tree to help keep things in order.
In addition to the general information In addition to the general information, players will be awarded an assessment from C to the S tier, for both PvP and PvE. C Tier is reserved for passives that aren't amazing, or have been made to upgrade by another or generally useless. These two tiers are mid tiers, putting them in between the poor passives and the best, leaning one way towards one or other. S tier are the good passives, which are the ones you'll almost always choose if you pick up an ability or wish to as it can be useful in numerous situations.
The Swordmaster Tree
The Swordmaster Tree is where all of our main attack options are. The active skills available for this Swordmaster Tree are Whirling Blade Reverse Stab, Leaping Strike. Let's discuss these skills and their upgrades, before talking about the different passives accessible on this side of the tree.
Reverse Stab
Stab reverse Stab is a potent stab attack that deals 175% Weapon Damage.
The long animation of this skill makes it harder to use in PvP, however it could be a good successor with Shield Bash.
With a Cooldown to 20 secs, Reverse Stab isn't up often. In light of the amount of damage it could cause with, it's a fair trade off.
Reverse Stab Rating: A+ - PvE (S in Solo play), A - PvP
The reverse Stab is the hardest hitting ability for those who have the Sword and Shield. Most of the time in PvE this is highly appreciated. When Tanking the game, it's advised to utilize Whirling Blade due to the AoE. As a tank, it also suffers a little of its value due to it's final passive, which is a little less powerful overall, as it can only affecting this skill.
In PvP It's a great as a follow-up to any hard impact on crowd control. You can lock someone down using some similarity to previously mentioned Shield Bash, get behind them and hit the person with this, and it'll be like hitting the truck.
Sword and Shield Construction
These builds concentrate upon the Sword and Shield, they do not take into account other weapons. The use of other weapons can allow for longer combinations and also other unusual combinations.
Leveling Build (15-19 Points)
This is a very typical Sword and Shield build that is focused on dealing huge damage for soloing as well as being able to manage both PvP and Expeditions. It employs its Whirling Blade, Shield Bash, and Defiant Stance skills.
Although the direction of leveling is mostly static but you can change the order in which you grab certain passives, taking ones that have immediate value first or saving those with greater risk for the last.
In order to get the highest level, we need to acquire the three skills, starting by Whirling Blade, which costs us 4 points. In the next step, we will take Counter Attack along with Whirling Blade's Upgrades. We then grab Shield Bash upgrade. At this point we've allotted 8 points.
The order that I found to work the best and also be the most consistent with the other passives was the following. Grab Empowered Stab followed by precision and Confidence. This provides us with a decent damage boost, which helps us conquer mobs. Then we pick Achilles Heel, Opportunist, Freeing Justice, and finish up using Leadership starting with 15 of the points.
We do not want to upgrade the Defiant Stance immediately, as the effect that is built into it is enough to aid in the scenarios it'd be needed in. We'd like to opt for Leadership, as it's the most consistent and widely appropriate Ultimate Even though it's Tank.
Now to continue this build towards the fully equipped Sword and Shield, we'll be spending the remainder of points in the Defender Tree. The Final Tree is shown below.
Sword Leveling Tree 19 points used.
The key things we pick out are Defiant Stance Enhancements Recuperation, Defensive Training and Recuperation. When playing a Tank role is a great option for PvE. There's no reason not to max out Defiant Stance. It also gives it a more powerful option in PvP, by maxing it as well.
We will take Recuperation upon these upgrades , which gives us self-healing abilities that allows us to reap the benefits of outside of consumables. It will also make it more easy to heal by an healer.
Finally we grab Defensive Training. This was a bit of a debate, but I feel the Fortify effect is better especially for Open World or PvP compared to Sturdy Grip. Sturdy Grip will ultimately be more robust in Group PvE Tanking, but this tree is designed to even out the solo PvE and PvP aspects of it too.
Skills Perks, Usage and Rotations
As with other Leveling Trees, this build doesn't really feature any complicated skill usages or rotations making it easier to use.
Whirling Blade is your main offensive aggro-holding skill in PvE. The AoE and a decent damage/damage ratio make it a great tool for this purpose. This should ideally be utilized during cooldown. Two instances where it shouldn't be employed when it is removed from cooldown are the time when a boss is about to unleash minions, or when the boss is about to use a heavy attack. In these cases, Defiant Stance or Shield Bash are more appropriate to use.
For PvP battles, this will most often be used as a complement to Shield Bash for extra damage. If you do this the maximum damage you can get is the Full Heavy Attack followed immediately by Whirling Blade. It's not always necessary to be kept for this purpose, especially when it's a large-scale battle, as the potential cooldown reduction can be much greater and capable of being used more frequently.
Shield Bash is best used on cooldown to prevent aggro from the boss in PvE. The only time it shouldn't be used during cooldown is when a predictable and interruptible attack is about to happen. Also, it can be used to stop Defiant Stance's taunt when it's nearing its end. Since the attack has the ability to strike everything in an arc in the direction of you, it is possible to reapply a taunt to everything that is in front of you.
Defiant Stance is best used to prepare for a large damage, or when you are tanking several smaller mobs. The power of defense it provides allows you to survive almost any massive attack, as well as a longer sequence in weaker attack. One of the best ways to use it is to snare aggro from recent added adds that have been spawned during boss fights, as they're unlikely to be within the Shield Bash Range at first.
To Armor Perks; Empowering Whirling Blade Refreshing, Refreshing as well as Refreshing Ward are great picks for these perk slots. They can all boost your damage and cooldowns significantly when fighting large groups of opponents. The ward perks like Angry Earth Ward, Ancient Ward, as well as Corrupted Ward are all great pickups as well to tank. Resilient should be a major consideration for PvP, as Sword and Shield are rather mobile, making stuns as well as other such items easier to put up on you.
On your weapons, Enchanted and Refreshing move are essential when playing PvE tanking. You can even opt for a Bane mod such as Ancient Bane based on what you're playing to get the most damage. The Chain Element Perks are also useful for securing aggro over an entire group, as they'll give additional damage that is spread out among players. The Chain Element Perks can be matched with the faction which you're fighting to provide a powerful boost to damage. Keen is a great option if you want to be able to crit more often in PvE , and is highly advised for PvP.
To use with the Shield, Keenly Empowered is an excellent pick in general, but is more suited to armor. For PvE, Sturdy and Keenly Jagged are both good options for general use. The offensive options are much more reliable in PvE, in comparison to defensive options. For PvP, it's highly recommended to pick up Slash Shield Ward, Thrust Shield Ward and Fire Shield Ward. This three-pronged approach gives you good defensive coverage against at least 8 distinct weapons, with the exception of War Hammer, Life Staff and Shield capabilities that are available in Sword and Shield.
For the protection of your Amulet, Slash Protection and Thrust Protection will cover the majority of damage from PvP and PvE. Fortified Recovery can give you a nice fortify bonus if you begin to dip into lower health. Divine can be a wonderful pickup for PvE which enables you to be healed more easily by healers.
For your earring, Regenerating is a great option to get all the health you'll gain. Despised will help you maintain your aggro in PvE. Nimble can help you to deflect more attacks in the event of need. Crippling and Empowered both can be very beneficial to increase damage, as Empower effects and Slows both boost your damage.
In the case of Rings, Slash Damage and Keen Awareness are great options thanks to the damage they bring. Leeching is an excellent way to keep your own health in check.
The Armor in New World are pieces of equipment worn by the player for defense and protective benefits. Armor can be classified into several categories depending on the slot it is used in. each armor piece has different stats and parameters , such as Physical and Elemental defense. Each piece of armor will provide bonuses to a player's Core Attributes, and can contain some or all perks, and also an empty Gem Socket. Armor may also alter the appearance of a player , for cosmetic purposes. This page will provide information on the various types of Armor that is available in New World.
There's a huge selection of Armor available in New World. It is possible to obtain armor through a variety of methods by crafting. It can be found as random loot found in chests and containers, or as random drops from enemies and Bosses, or when you complete Quests.
There are three types of armor in New World Three types of armor are available: Light Medium and Heavy. The three armor types offer various bonuses, depending on the type of armor your character wears.
Light Armor - Provides the biggest DPS boost and is the best protection against.
Medium Armor - Slightly less damage buff than light armor, however it offers higher CC.
Heavy Armor - The best Strengths in CC and damage resistance but it is also the weakest dodge.
New World Light Armor
Light Armor is the "DPS" and is the most mobile armor available in the game. Light armor is the most powerful dodge in the game while providing a 20 percent damage bonus. If you're looking to deal as much damage as you possibly can in light armor, then this is the right choice for you.
New World Medium Armor
However, Medium armor boosts the damage of all enemies by 10 percent, which is less than Light armor. However, your Medium armor level increases your CC (crowd command) results by 10%. Also, your dodge changes into an arc, giving you enough space to escape from the anger of your opponent.
New World Heavy Armor
Then, we get Heavy armor. Heavy armor is the one that absorbs the most damage among all New World armor types. However, your dodge doesn't make as much room as Light or even Medium because of its weight. The trade-off is that the CC effects can increase by 20% and your block stability by 15 percent. Heavy armor is more suitable for CC tanks, bots, or other juggernaut frontliners in PvP who are looking to dominate the battlefield.
New World uses a weight system to determine the type of armor your character wears. This allows you to make your own combinations. If you're looking to get the Light armor bonuses, you should equip mostly Light items of gear. If you do, you might can fit Medium chest pieces for the extra resistance to damage without affecting the Light armor bonuses. The same is true for Medium Armor equipping a Heavy Chest piece and other examples.
In the final game, you can get creative using individual pieces of equipment. When you start acquiring Tier V equipment from Expeditions such as events that are corrupted or from crafting, you might get a piece suitable for your specific build. It may not suit your specific armor style however it might not weigh enough to tip you into the next category. Amazon Games have made an impressive armor system, and it is undoubtedly worth experimenting with each time you acquire new gear.
New World Armor sets
New World has an RPG after all, and that's why they've brought with them the cosmetic New World Armor sets that improve your characters. There are many different armor sets, and here are some examples. Of course these are only some examples and don't reveal the entire New World Armor sets currently in the game.
It's the Fishermen's Set - a fishing reward set which grants small enhancements to your primary statistics early to help you level up.
The Lumberjack Set - You acquire this set by using the gathering system through making and trading.
Deepmist Set – You can acquire this set via questing and collecting loot from treasure chests that are scattered throughout the world.
The Duelist set is one that you can get from looting or drops in PvE-related sources. It gives defence against elemental damage.
Sage Set A set of crafting that is available at Tier 3 and Tier 5 crafting.
Explorer's Set - The perfect PvE set to travel around the world.
Set of Soldiers - Gives bonuses to strength and along with the heavy armor classification can be made into or traded in auctions houses.
New World Repairing Armor
To fix your armor, you need to get repair parts . You can do this by salvaging your gear. You can earn a little bit of repairs and gold every when you save a piece of equipment. Then, you can spend the repair parts by repairing specific pieces of gear, or click using the Repair All button at the bottom of your screen when you press the Tab button.
Misc Armor Interactions
You'll be delighted to learn that you can transmog your gear in New World. If you've got a complete skin set, you are able to add that outfit to your current gear. This is mainly for cosmetics in stores, however there are also complete sets you can unlock in-game.
If complete sets aren't your style then dye every piece of your armor. It is possible to acquire different dye shades by harvesting plants in the open world. Each plant has different colors, corresponding to potential dye that you can get every when you harvest the plants.
Dropped vs . Crafted Faction Armor
The main distinction between made armor and armor dropped that you can find in New World is that armor that is looted comes with a certain set of perks which cannot be changed, and when you craft gear, you can select the perks that you can apply to the specific piece of equipment.
Affix a binder to Pickup Items
All equippable items are either Bind or Pickup. This feature was added into the game in order to safeguard the economy of the item and keep the demand for quality products high. When any item (once outfitted) is removed from the economy by being tied to a specific player and cannot be resold, space can be created in the market for similar items to be sold to other players on the trading post or recycled for repair parts.
Bonuses
There are two types of bonuses that are applied to armor in the New World. There are perks and gem slots.
Perks can give your armor specific benefits, like lighting ward, which gives the piece of armor an absorption of lightning damages. There are also crafting and gathering advantages that can be added to your armor which enhance your gathering and crafting. It is possible to find a complete list of the benefits in the game by visiting our database.
Gem slots are slots within armor that can be outfitted with a cut gem that can add additional benefits to your gear. For example an onyx cut with a brilliant cut gives you 2.5 percentage in physical protection against damage.
Rune is an item introduced with the Lord of Destruction expansion. To add modifiers to items that are socketed, Runes can be inserted into them. The specific modifications added by a particular Rune depend on the kind of Rune that is used as well as the type of item it is placed (weapon, body armor, shield or helm). Runes which have been inserted into an item can't be recovered. However, they can be destroyed to clear any busy sockets.
Runes are most well-known because of their ability to produce strong Rune Words when inserted into the right kind of item in the right order, as well as other circumstances. They can also be used to aid in Horadric Cube transmutations such as crafting and upgrading.
For a complete listing of Rune Words, refer to our Rune Words guide.
Diablo 2 Rune List
The following table lists each of the 33 Runes found in Diablo 2 as well as the modifiers they add to the items into which they are put in depending on their type. The Runes are listed in order of their relative rarity, starting with El being the most common, as well as Zod being the rarest. The Rlvl column represents the minimum level needed to equip an item which the corresponding Rune has been placed.
We understand that finding runes can be an extremely difficult task, so we have created a separate guide. It is available by clicking the link below.
Diablo 2 has many Runes:
Random drops from monsters
Random drops from containers like chests, barrels, and even loose rocks
Rewards for destroying Mephisto's Soulstone as part of the Hell's Forge quest in Act 4.
Act 5: Rewards for completing the Rescue on Mount Arreat quest
Upgrading Runes by using the Horadric Cube by combining less Runes
Trading with other players
For a complete list of Runes as well as general details, check out our Runes guide.
Runes are dropped by monsters and from containers
Most monsters have a very slight chance of dropping one Rune after being killed. The chance for a drop and the type of Rune dropped depends on several factors, including the size of the region as well as the rareness of the Rune, the kind and rank of the monster that was killed, as well as the number of players participating in the game. Containers are subject to the same variables. Magic Find does not improve the chances of finding Runes since they aren't treated as Magic objects.
Much like other items, the more powerful and high-level Runes may begin to drop as you progress through the different Acts and difficulties of the game. However, there are some exceptions to this that will be addressed later. The table below shows when the various Runes might start to drop. Be aware that the list is cumulative; when Zod might drop, so too could every other Rune.
Rune Drops from the Countess
The Countess is Act 1 boss who rules from the Black Marsh's Forgotten Tower. Even though Runes are not usually found so early in the story of the game, the Countess is able to drop Runes from her unique drop table. In the Nightmare difficulty, she might also drop Runes that are otherwise inaccessible at this point, although only rarely. This makes her a very popular boss for farming.
Below is a table that lists the Runes which can drop from the Countess in each difficulty. Be aware that every Rune does not have an equal chance of dropping as the more Runes are more likely to drop.
Rune drops are available from Level 85 areas
Each Act begins in Hell , and includes several 85-level zones, where any item, even Zod is able to drop. These areas are the second one that is not covered by the usual Rune drop rules. A lot of these areas are regularly farmed by players for this reason.
Rune Drop Chance
Below is an estimation of the drop rate for Runes at mid- and high-levels in one-player games. It includes different types of regular "white monsters". Ghost columns include ghost-like monsters like Wraiths and Willow Wisps. Only the Desert column has Vultures and Swarms. Each additional member of the group will increase the probability by around 10 percent.
Runes from Quest Rewards
Two quests lead to Runes: Act 4, the Hell's Forge, and Act 5 The Rescue on Mount Arreat.
Runes from Hell's Forge
A random selection of Runes from a small pool will drop based on the level of difficulty after Mephisto has been destroyed. Each Rune from the pool has an equal one in eleven chance of dropping. The rarity of the Rune has no impact in this instance. The following table shows the number of Runes that are likely to drop in each difficulty.
Runes From the Rescue on Mount Arreat
After completing the Rescue of Mount Arreat, Qual-Kehk will talk to you and give you three Runes as an incentive. (Or drop them near if your inventory's overflowing): Tal Rune Tal Rune; Ral Rune Ral Rune; and Ort Rune Ort Rune. These Runes can be utilized as a shield with three sockets that is of normal, inferior, or superior quality to make the ancient's pledge Rune Word. Each difficulty rewards the same Runes.
Running Runes Upgrading Through the Horadric Cube
Runes can be upgraded into Runes with a higher rank by using the Horadric Cube. The following table shows the necessary inputs needed to transform the current Rune into the next Rune.
A Rune Word, also known as Runeword is the collective name given to the different combinations of Runes which add powerful modifiable modifiers that are predetermined to the items in which they are added to. There are 78 Rune Words each one requiring between 2 and 6 Runes.
Due to their strength and the limited supply of the highest-level Runes Due to their power and rarity, many Rune Words can be completed to produce many of the sought-after items in Diablo 2.
For a full list of Runes as well as general information, refer to our Runes guide. For more information about the process of finding and farming Runes, refer to our Rune Finding guide.
Diablo 2 Rune Words List
Below is a table listing every one of the 78 Rune Words found in Diablo 2. The Item Type column indicates the type of item into which the Runes must be inserted to finish the Rune Word. The column Rlvl represents the minimum level needed for an item to be equipped into where the Rune Word has been created. The Ladder column shows whether the Rune Word can only be created by Ladder characters; this column is not relevant for Diablo II: Resurrected however since Ladder-exclusive Rune Words have been made available to non-Ladder characters as well.