Transforming Care: VR's Role in Stroke Recovery By 2023 to 2033 from Sanket Badgujar's blog

The global VR stroke rehabilitation market size is expected to reach US$ 376.0 billion by 2033, growing at a CAGR of 9.2% over the forecast period, according to a recent report by Future Market Insights.

The growth of the VR stroke rehabilitation market is attributed to a number of factors, including the rising prevalence of stroke, increasing awareness of the benefits of VR rehabilitation, and growing government support for VR-based rehabilitation programs.

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Stroke is a leading cause of death and disability worldwide, with an estimated 17 million new cases occurring each year. The number of stroke survivors is also increasing, due to advances in medical care. As a result, there is a growing demand for effective and affordable rehabilitation solutions.

VR rehabilitation offers a number of advantages over traditional rehabilitation methods. It is more immersive and engaging, which can lead to better patient motivation and adherence to therapy. VR can also provide a safe and controlled environment for patients to practice tasks that they may not be able to do in the real world.

A number of studies have shown that VR rehabilitation can be effective in improving motor function, balance, and coordination in stroke survivors. VR has also been shown to improve cognitive function and quality of life.

Governments around the world are increasingly recognizing the benefits of VR rehabilitation and are providing support for VR-based rehabilitation programs. For example, the US Department of Veterans Affairs is using VR to rehabilitate veterans with stroke and other neurological conditions.

The VR stroke rehabilitation market is still in its early stages of development, but it is growing rapidly. A number of companies are developing new VR-based rehabilitation solutions, and the market is expected to continue to grow in the coming years.

Here are some of the key trends that are driving the growth of the VR stroke rehabilitation market:

  • Increasing prevalence of stroke: Stroke is a leading cause of death and disability worldwide, and the number of stroke survivors is increasing.
  • Growing awareness of the benefits of VR rehabilitation: More and more people are becoming aware of the benefits of VR rehabilitation, such as its ability to improve motivation, adherence to therapy, and outcomes.
  • Growing government support for VR-based rehabilitation programs: Governments around the world are providing support for VR-based rehabilitation programs, recognizing the benefits of VR for stroke survivors.
  • Development of new VR-based rehabilitation solutions: A number of companies are developing new VR-based rehabilitation solutions, which is helping to drive the growth of the market.

Overall, the VR stroke rehabilitation market is expected to grow rapidly in the coming years, driven by the factors mentioned above.

Key Takeaways:

  • VR stroke rehabilitation offers a number of advantages over traditional rehabilitation methods, such as increased motivation, improved patient engagement, and better outcomes.
  • The market is segmented by type of VR system, application, and end user.
  • North America is the largest market for VR stroke rehabilitation, followed by Europe and Asia Pacific.

The Major Players:

  • HTC
  • Oculus
  • Samsung
  • Sony

Key Market Segments Covered in the VR Stroke Rehabilitation Industry Research:

Patient Type:

  • Short Term Patients
  • Long Term Patients

Service Provider:

  • Hospitals
  • Clinics
  • Rehabilitation Centers
  • Homecare settings

Region:

  • North America
  • Latin America
  • Europe
  • South Asia
  • East Asia
  • Oceania
  • The Middle East and Africa (MEA)

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By Sanket Badgujar
Added Apr 11

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