Upcoming Change to Feral Druid Energy and Powershifting in TBC Classic
We’re
bringing back WoW Classic Feral Druid powershifting by moving Druid
Energy regeneration to the constant 2-second slow tick loop. Cat Druids
will receive 20 Energy every 2 seconds, their Energy will never get a
partial tick outside of that 2-second loop, and with careful timing,
they can receive their full 20 energy regeneration tick immediately
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We’ve
been discussing Druid Energy regeneration a lot the last few weeks.
There has been a great deal of community discussion about it on every
channel and platform that we read and listen to, and that discussion
started almost immediately after we implemented the Burning Crusade
Classic power regeneration change first introduced in patch 2.2.0. At
that point in the original Burning Crusade, the game would grant a
partial tick of regeneration whenever any regeneration rates changed,
and it would reset their regeneration clock, so the next tick would
happen about 2 seconds later. While this improves some abilities like
Evocation, it has the side effect of removing a Druid’s ability to time
their shapeshift into Cat form immediately before a regeneration tick to
order to quickly receive 20 Energy.
That playstyle, often called “powershifting”, was greatly missed by some players.
As
we’ve worked on this, one of the people we spoke with was the original
systems designer who requested the change to energy regeneration. Those
conversations have made it clear that the patch 2.2.0 regeneration
change in late 2007 was not intended as a nerf to Druids. It’s therefore
a pretty solid case of change results not matching up with design
intent. In a #somechanges world, we think it’s important to consider
both the original intent and the original execution of changes, and this
looks like an example where version 2.4.3 (the patch that Burning
Crusade Classic 2.5.1 is based on) exhibits a behavior that was
unintended at the time. We can see that both Druids and the energy
regeneration system were changed again in patch 3.0.2.
Our
implementation of the authentic regeneration behavior, combined with the
removal of spell batching, has caused a persistent timing issue for
Druids and we’d like to try a straightforward solution. With a hotfix
that we’ve now deployed to our PTR environment, we’re testing moving
Druid Energy regeneration back to a 2-second cycle that is unaffected by
regeneration rate changes.
This should result in Cat Druids
receiving Energy at a more constant rate, and additionally, Druids can
once again powershift by timing their shapeshifts to optimize their
Energy use. After this change, Druids should (almost) never receive less
than 20 Energy in a single regen tick.
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