Storming the Castle: Usurping the Throne from taoaxue's blog

Storming the Castle: Usurping the Throne


Once attackers breach the gates and overcome the defenders, the final objective is for the guild leader to Throne and Liberty Lucent interact with the castle's central throne. This transforms the leader into a formidable "Usurper" who must hold the position for three minutes. Success in this endeavor results in the Usurper's guild taking control of the castle.


Guilds are incentivized to support the Usurper, as having more allies in the vicinity reduces the damage taken. This encourages collaborative efforts during the critical moments of the siege, reinforcing the importance of teamwork and coordination.


Taxation and Levies: The Spoils of War


The question arises: why go through the arduous task of capturing Stoneguard Castle? The answer lies in the lucrative rewards of loot and taxes. During sieges, attacking guilds can seize control of Plunder Zones within the castle, siphoning off money from the defending guild. This immediate influx of resources provides a tangible reward for the attackers, aiding in their future endeavors.


The more intricate aspect involves taxation. Trades conducted in the region around Stoneguard Castle are subject to cheap Throne and Liberty Lucent a "tax" paid to the castle's coffers. The Legion that owns the castle can distribute this wealth among its members and allied guilds, creating a dynamic economic system tied to territorial control.


For Throne and Liberty!


In a closing note, game director Jongok Ahn reassures the community that Throne and Liberty will maintain the same monetization model globally as in Korea. Dismissing rumors of a "pay-to-play" model for the global version, Ahn emphasizes consistency in the game's economic structure.


Previous post     
     Next post
     Blog home

The Wall

No comments
You need to sign in to comment