A negative is close to being great from taoaxue's blog


ARPGs thrive off of interesting loot for gamers. Games like Diablo 3 focus on set things while others like Grim Dawn concentrate more on crafting and item modifiers. Path of Exile firmly drops in Grim Dawn's camp of crafting being paramount for success, but that doesn't mean that Unique items don't serve a purpose. Certain Unique items can enable whole playstyles or assembles, while other Uniques are so dreadful they are a detriment to use rather than a boon. From armor bits to weapons, here are horrible in Path of Exile.


This bow has been nerfed. Now, Reach of the Council is merely a lousy bow that gives no substantive upsides. It's the only bow in the match with Greater Volley intrinsically in the weapon POE currency trade, but the amount of bow abilities that benefit from that support gem are so low it makes this weapon difficult to justify using.


A negative is close to being great but holds back this mace. Experience profits are reduced by as much as 50% while this weapon is equipped, effectively halving the number of levels you earn during play. A great deal of harm and survivability players earn in PoE is by the passive skill shrub with things typically complimenting those tree choices. Character progression is entirely killed by this item. To get a leveling Mace, it hurts your leveling up experience.


Bitterdream is not a thing that is bad by itself. It is a great leveling Sceptre thanks to POE divine orbs the 6 support jewels it grants items.Its issue comes when you finish leveling. Whenever you have no other use with this product, it'd make sense to sell it. The issue is selling this thing gives you six aid gems instead of Alchemy shards! It's worth almost nothing to vendors, and it happens players don't appreciate it.


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