Watt may not have the rate of an elite rusher, but
Mut 21 coins he can power through any block. The card will predominate both in the run and pass game against the best linemen in Madden. Watt is like an immovable force in the center of the defense, removing runs throughout the A and B gaps nearly every single play. If the card had 90 speed, it would be the best in the game.
Players will want to have full play full sprinter to maximize the card. With the upgrades, the card will have 99 catching in most types with 96 sprint rate and 97 acceleration. While Jerry Rice isn't the fastest receiver, his path running is impeccable. Only a small number of defensive backs are going to have the ability to slow him down in-game.
At 6'5", Gonzales has a base rate of 91, with 92 acceleration. All his receiving stats are 93 and above except for profound route running. Gonzales will outpace, outclass, and out-jump pretty much any defender in this game.
The card has great after-the-catch stats as well but does not really reach the 90 juke threshold. The only real downside to this Ghosts of Madden Gonzales card is that his run blocking. Gamers will just want to use him in the slot or in pass-heavy sets.
Woodson has seemingly no downsides for a cornerback. The card is fast with all coverage stats above 93. It'll be rare, but Woodson can overlook a couple of pliers with just 79 tackling. In pass protection, Woodson is up with all the best cards in the game up to the stage. His competitive trait will ensure that players have plenty of opportunities for interceptions. Simmons is better than the Sean Taylor"that the 50" card. The card includes 95 rate, 95 tackling, 94 man coverage, and 99 zone policy. Right now, Simmons is a S-tier safety that
buy Madden 21 coins any player would need in their team.
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