On the other hand things EA highlighted pre-release such as collision and deflections are and feel similar to the previous year FIFA 23 coins. While the weight of players has increased to a greater degree, players still collide with each other and can result in unrealistic collisions, especially with the tendency to keep your finger on the sprint button. A majority of the recent deflections produced by an extended foot or leg can only be observed via replay. In addition, replays I've watched, I've noticed that these shots (especially the power version -- may cause painful injuries. Deflections and 50-50s continue to be favored by the AI, especially as you become accustomed for the striking new body models and what they mean for acceleration.
HyperMotion and realistic physics just won't work. There's too much moving and sliding that hinder what could be real-world outcomes. Sliders such as OS Community Sliders help to slow the game down and make the game more realistic, however they're only able do only so much when it comes to physical physics.
The majority of new gameplay features that are included to be found in FIFA 23 all stem from one factor, HyperMotion 2. HyperMotion forms the basis the game's foundation but it's not meant to be confused with the game's engine. Through 11-on-11 motion recording using Xsens suit, EA was able to create realistic-looking animations and then incorporate them into a computer system through Machine Learning, which is supposed to to create animations on the fly and produce "true-to-life" recreations. In relation to FIFA 23 and HyperMotion 2, here's what's new in HyperMotion 2 and how it stacks up against.
It's a pretty name, but this new jockeying mechanism makes defending more realistic in terms of performance, but has the disadvantage that it sacrifices a bit of realism since defenders can move their hips just like Shakira buy FUT 23 coins.
The Wall