Because esports and gaming are a mash-up of pop culture and
personalities, therefore, developing a metaverse to hold them all seems like an
expected future of it... does it, or not? Let’s see in this article.
The metaverse has recently become a prevalent issue of
discussion, with both Facebook and Microsoft claiming ownership. But what
exactly is the metaverse? And when will it arrive?
Metaverse is a hybrid technology, and it blends virtual
materiality, augmented reality, and movies to let users "live" in a
digital world. Promotors of this technology envisage working, playing, and
staying connected with friends, and they click through activities ranging from
concerts and conferences to virtual globe travel.
The word "metaverse" was coined by Neal Stephenson
in his 1992 science fiction novel "Snow Crash." In this novel, he
imagined a lifelike epitome meeting in realistic 3D buildings and other virtual
reality scenarios.
Movies and television shows frequently attempt to envisage
what the internet would seem like as a physical location. It's not a massive
stretch for video game makers. They have created immersive worlds to integrate
other companies and experiences. The process has already begun. Fashion houses
have created virtual collections within video games in collaboration, and epic
Games offers a variety of branded experiences within Fortnite. That promotes
businesses ranging from Marvel superheroes to Ariana Grande. These
collaborations began as sponsorship possibilities to contact gamers. But it
gradually turned into much more.
In 2020, Fortnite sponsored a Travis Scott performance,
which drew over 12 million concurrent spectators. The virtual world includes
its currency, markets, and events that attract millions of viewers. Hence, game
worlds, such as Axie Infinity, can quickly become metaverses in their way.
Besides this, in July, the game had a trading volume of $600 million, making it
the world's most valuable collection of non-fungible tokens (NFTs).
The call of a single world to support corporations, their
followers, and brand partners is not lost on esports executives. Today, we're
witnessing the emergence of "little esports metaverses"—each
attempting to fundraise while establishing a long-lasting community.
Espo unveiled EspoWorld, its metaverse online app. This app
is made up of multiple esports team "districts." These Districts have
a Team HQ, and virtual plots of land surround headquarters in the form of NFTs.
You can buy, personalize, and sell those NFTs. Mini-games will integrate to
stimulate wins to "improve" a team's district. At the same time, the
idea is to raise finances and visibility for esports teams. While also
encouraging friendly competition. EspoWorld began with six teams competing.
Natus Vincere (NAVI), a Ukrainian esports organization, and
DMarket announced cooperation in late 2020. This partnership worked to
establish the NAVINATION game metaverse. NAVI supporters can use the digital
ledger platform to create, sell, and purchase digital things. This blockchain
platform also assists in competing in leaderboards, earning prizes and presents
from partners and the team itself.
DeathRoad is a metaverse and an online racing game. It
includes a city hall where gamers can vote on development decisions. Members
use $DRACE, a BEP-20 coupon, to buy or hire automobiles. These coupons use
inside the Binance ecosystem. Although, users who own more cars have their
votes weighted more heavily. However, upon finishing races, the player receives
more $DRACE.
With the popularization of digital gaming, custom
esports jerseys have also increased. The avid gamers buy online esports
uniforms to create a game zone environment. These esports uniforms wick away
perspiration and assist in holding the remote for a long time. Whereas, the
tight-fitting clothes won’t dangle. So, the player can easily handle the
joystick.
So far, fragmented efforts have been made to create an
esports metaverse, which negates the purpose of a one-stop-shop experience. The
solution might be twofold: brand unification and monetary centralization. Each
metaverse has its currency, which is challenging to move from one to the next.
The valuations of cryptocurrencies and NFTs are constantly changing, further
complicating matters.
Epic Games, the creators of Fortnite, have notably taken on
Apple and Google for not allowing other payment methods. Epic has processed
over $1,600,000,000 in direct payments, according to the firm. It employs
industry-trusted encryption and security procedures to protect customer
transactions.
Some IP holders have already agreed to participate in a
hypothetical metaverse. Sony Group and other investors recently granted Epic
Games $1 billion. This grant is given to create a metaverse including many
films, music, and video game franchises.
Hence, we may be a few years away from donning a Virtual
Reality (VR) headset and entering the metaverse. But the concept has limitless
promise for esports. After all, there's a reason Netflix sees Fortnite as its
main competitor rather than HBO or Hulu.
The Wall