Likewise, it's tough to criticize Visual Concepts' design here as though pitching female avatars to the much larger world of MyCareer are the easiest or easiest solution. The
NBA 2K21 MT deserves to have its own livelihood ecosystem; it is a more supportive statement to provide the WNBA its mode, instead of just dump them into NBA 2K21's aggressively competitive multiplayer globe and let them fend for themselves or, even worse, patronize them with inflated feature ratings.
And, as a practical matter, most NBA 2K players do not wish to keep more than one participant avatar in a manner that's already quite heavily influenced by microtransactions. 2K Sports are pilloried if it provided up WNBA players as another vector to get real-money sales of Virtual Money. To Visual Concepts' credit, a WNBA player does make Virtual Currency which goes toward the user general equilibrium. It provides at least a small reward for attempting the mode. But it's a spectacular irony that the WNBA participant himself doesn't get to"spend" what she earns -- if on her own development, or clothes, or whatever. But its menu-driven feature set resembles a thing from MLB 2K10 or even 2K11. There isn't much to this beyond getting two"jobs" at the beginning of the year -- you to exchange a specific
Nba 2k21 cheap mt player prior to the deadline and another (from... the governor?) To win a certain number of games. In a multi-season background simulation, my failure to deliver didn't have much of a result. The actual motives for running a team -- developing players, installing an offensive strategy -- are still as self-driven as whatever narrative MyWNBA occurs to deliver.
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