Block breaking attacks cause 50 to 100 percent more damage, based on the weapon
Daggers and light weapons like rapiers cannot preform block breakers. This requires sneaky and clever students to appear sneaky and clever , and count on outsmarting and out in the air to move enemies Dark And Darker Gold.
Congrats if you got down here and we're wrapping the session.
All these things combined create many moment to second options and actions you could make that your opponent can react to. This amplifies and strengthens the positioning and timing elements of the game well also making the game feel more fair and less like you're able to win or lose simply based on your scores, thus increasing the level of play, even for players and those who are new. IT will also eliminate the complex combat system in Mordhau and Chivalry which a large portion of the community seems adverse to.
I hope you'll support this thread by discussing it and its concepts in greater detail as well as refining them and expanding on it , so that it can remain at the top of discussions so that the developers will be able to view it and possibly act on it when they next play test.
This is to the benefit of Dark And Darker
"Current problems: Combat is all about movement or you can refer to it as positioning and what equipment you're using and what the health bar on your device looks like. Other equipment can also aid you until you reach melee."
This is not a issue it is a central component of the game.
The game is about the strategies that surround the fight The actual execution of the fight is not intended to be a major element cheap Dark And Darker Gold.
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